WebJun 7, 2024 · 14 Tec-9. Damage: 33. Fire Rate: 500 RPM. Reload Time: 2.5 seconds. A semi-automatic pistol with a high rate of fire, the Tec-9 is an extremely damaging and scary weapon in the right hands. The high rate of fire coupled with the overall damage dealt by each bullet makes the Tec-9 a force to be reckoned with. WebCS2 and CS:GO feature a total of 53 weapons consisting of 10 pistols, 11 rifles, 7 SMGs, 6 heavy weapons and 19 knives (excluding the default CT and T knives). Pistols. Rifles. SMGs. Heavy. Knives. Other. Pistols. The …
Counter Strike: Global Offensive - Stats
WebAug 16, 2024 · Stats that have different values are damage, movement speed, running inaccuracy, and reload time. These values can be verified on the public CS:GO weapon … WebInaccuracy is a gameplay mechanic in the Counter-Strike series. It is distinct from recoil, but affects player aim collectively. In Counter-Strike: Global Offensive, all weapons have their own inaccuracy values that determine how inaccurate they become in different circumstances. Inaccuracy causes every shot taken by the player to deviate from their … ctip annual awareness
CS:GO - What price should the M249 be? - YouTube
WebFeb 27, 2016 · The Weapon Balance Mod has been a passion project of mine for a long time now, it’s been about 2 years since I released v1.0 and I’ve learned a lot about CSGO’s interworking and game balance in this time. It can’t sustain a large enough playerbase for the mod to be played regularly, but its real purpose is to show that the changes that ... WebJun 16, 2024 · The meta. There are several types of buys in the current meta—full buys, force buys, quasi buys, eco/saves, and full saves. Full buys are ideal when your team has the best possible firepower ... Webweapon_recoil_decay2_exp and weapon_recoil_decay2_lin for the angle, and weapon_recoil_vel_decay for the velocity, this allows one to test both seperately. When setting just weapon_recoil_vel_decay to 0, thus preventing m_aimPunchAngleVel from decaying, we get this result, as we can see, on 64 Tick the bullets consistently drift away … ctip2 layer