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Eu4 ship speed

WebNov 29, 2024 · Console commands for building or spawning anything doesn't work. Do have ships in queue (and one under construction). instantconstruction. ci. … WebApr 25, 2014 · 1x light ship at 1444-1500 (before Pirates become prevalent ... ship speed is #1 factor in shortening sea zone reveals and doing patrol-reveal of land provinces) 1500+ : a mix of heavy ships & transports filled with mercenaries (heavies will kill off the pirates which are usually heavy/light ships)

Heavy Ships useless? :: Europa Universalis IV General Discussions

WebJun 30, 2024 · Mouse controls tips. Right click on a province to go directly to diplomacy view. When at war, right click on the war emblem (bottom right shield symbol) to go directly to peace negotiation interface with the war leader (if there is a free diplomat) Drag to select army. CTRL + drag to select ships over army. SHIFT + drag to add to selection. WebGood point, with the naval doctrines you can prioritize capturing them. i usually pick integrated marines, and hull sheathing. the third is situational. Depends on the year and situation. For 1444 GB I choose flagship cannons, fleet morale, movement speed on … rick and morty season 6 下载 https://iasbflc.org

r/eu4 - In your humble opinion, for a Flagship that will be used in ...

WebHire expensive advisors, get the merchant estate privilege for colonization and the age bonus and save money by deleting forts and army. Portugal's fate is not important as we will break free. Ally Spain so they don't get any ideas. Very boring speed-5 gameplay to set up the colonies needed. Get Bahamas ASAP. WebJohnny_Blaze000 • 7 yr. ago. With a heavy ship in with your lights, it drastically improves the length of time it would normally take for your trade fleet to be completely destroyed. This could give you extra time to reinforce that battle with more ships. I think I read somewhere that heavy ships also take all the damage first in battle, but ... WebSep 26, 2024 · I haven't played EU4 in awhile, but the newest Dev Diary for HOI4 got me into reading about the Rif War and I was hankering from some Reconquista+. Anyways about 200 years in now and I've noticed that my heavy ships are absolutely useless. The Ottomans kept wrecking them (24 heavy ships + 34 galleys all latest designs vs about … rick and morty season 7 adult swim

how do you reduce building time of ships? - Paradox Interactive Forums

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Eu4 ship speed

Construction time - Europa Universalis 4 Wiki - Paradox Wikis

WebMar 16, 2024 · In stellaris there is the console command "ticks_per_turn x" (where x is a numerical value). The higher the number is from 1, the faster it makes the game (beyond … WebDec 15, 2016 · eyzteinn Dec 15, 2016 @ 3:28am. Click your light ship (s). Bottom right of the screen, next to the list of your ships, is a button where you can give your ship (s) a mission. Click it. Select Protect Trade Node. Choose the trade Node you want to protect. Also, consider assigning an admiral.

Eu4 ship speed

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WebNov 6, 2013 · Europa Universalis 4 Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The … WebDec 10, 2010 · To reduce build time over your whole country by 50% you use global_ship_recruit_speed = -0.5 (other modifiers will add to this before multiplying by the base speed though). This assumes you are running a recent version of the game; older ones only allowed modifying build times in individual provinces.

WebGo to eu4 r/eu4 • by ... Just assign your explorers/conquistadors to lead ships/armies, and those units will be able to move into Terra/Mare Incognita (slowly) and reveal it. ... Once land is revealed, any unit can travel through it at normal speed. Keep in mind that naval units will suffer attrition for being at sea too long, being too far ... Web247k members in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by …

WebJul 2, 2024 · Europa Universalis IV. EUIV: Suggestions. More than one Flagship ... in repairs until pulled back and put into mothballing to release something like 300 sailors required to build the ship which will slow down the repair of the fleets after battle. ... like a light trading ship with 100% fleet movement speed which in itself doesn't sound a lot ... WebJan 12, 2024 · Original frigate design described any ship that was built for speed and maneuverability. As the concept developed though, it became its own unique class of a ship designed to support ships of the line. 24 The …

WebAug 9, 2015 · 200 ships is hard to maintain in EU4, let alone real life. #11. Exarch_Alpha. Aug 9, 2015 @ 11:37am Originally posted by Micael Fatia: Please explain me how it is relevant. The Ottoman Empire suffered a crushing defeat that cost them the majority of their fleet as well as most of their experienced sailors and ship builders, yet they managed to ...

WebMar 24, 2024 · Mothballing a fleet will make it immobile and decrease its maintenance costs by 50%, and will cause it to lose 5% of the sailors in the fleet per month (also durability) until the fleet reaches a minimum of 25% sailors/durability. Sailors lost from mothballing are returned to the national sailor pool, but only up to the national sailor limit; any additional … rick and morty season 6 ตอนที่ 11Web-33% Movement Speed on and off Ships looks decent but is largely useless. Once you occupy a province, you can just dock your ships in that province for much, much faster access. Landing speed matters only once per island. The other buffs are largely useless for war, with one notable exception that requires a lot more explanation: +5% Fleet Morale. rick and morty season 6 watch onWebMay 7, 2011 · The build speed bonuses are quite significant with level six naval buildings. With 4-5 of them you can rebuild a modest size fleet rather quickly. Plus, the +5 force limit bonus the level 5 & 6 buildings give you can be huge if you are small, or have a limited number of coastal provinces (Russia, for example.) rick and morty season five finaleWebJan 28, 2016 · Galleys. This ship type starts off in the early game as the most cost-effective ship in inland seas, such as the Mediterranean and the Baltic Sea, thanks to its Naval … rick and morty season finale extended promoWebMar 9, 2024 · Then new ship from the background joins the fight, but with reduced morale (because you lost a ship). 2 - The ship speed is used when moving from one Sea tile to next. The wiki also claims speed is used to check if ship can attack during your turn (against random dice I assume). 3 - I simplify naval battle to only 2 phases - you attack, … rick and morty season ep 7WebBasically use it against Venice, Ottomans, Japan, Ming and Denmark/ Norway. comparing archipelago frigates 24/36 cannons/hull to Threedeckers 60/120 cannons hull. you get to fit 3 galleys into a battle for every 1 heavy and the galleys do 100% more damage. This gives them 72 hull and 216 cannons combined. red shark vacuumredsharp